16 July 2010

Crystalin Camera Tests

Here are some tests I did with placing cameras in the Crystalin, taking screen shots and inserting them into the animations. The 2D/3D conversion looks atrocious right now because neither the characters nor backgrounds are rendered. This test is just to determine that the layout of the tables and accessories inside of the Crystalin leave enough space for the action to take place, while also positioned believably and allow for the camera angles to be interesting.



Shot 101-106





Shot 125-129






Shot 135-140





Shot 141-143





Shot 152

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