24 October 2010

After Effects Composite Tests


Colors by Amelia Colvig and Dean Julien. Fire roughs by Zelda Vinciguerra. Composite in After Effect by Dana Corrigan.


UPDATED: 105-106 Added. I wanted to test the fire gradients and experiment with the lighting change for when Cyrus ignites the fire. I am pretty happy with how it turned out. The only thing off hand I want to go back and change is Cyrus' lines. The black lines so close to the bright light don't make it seem like Cyrus' arm is as effected by the lighting change as the rest of the sequence. However, I'm going to wait for Zelda's fire to be colored before I make any changes to this.
- Also, I learned of an interesting feature in After Effects while working on this. The ability to program a "wiggle" in a chosen timed property. For the Opacity and the Hue and Saturation Effect color channels, I alt+click on the stop watch and a line of code appears underneath. I changed the code to wiggle(.5, 20) which means that every 1/2 second, that property's value changes to somewhere within a -20 to +20 range from your property's original value. This is going to work really well when we get to the highlights, since now instead of animating the flicker, maybe we can just program it instead.
This whole project is becoming a really good way of learning the programs on a more intermediate/expert level. Necessity is the mother of invention, after all. No better way to see what a program can really do than when you need it for the sake of your project.

Shot 104 Composite in After Effects, with color correction. No sound yet. That will be added in the Editing phase. I wanted to see how hard it would be to alter the colors to account for the changes in lighting. Simply darkening Cyrus and the background was easy enough. The real test will come with shot 105, 106 and 108, which will be the first fire shots I'm going to test in After Effects.



Colors by Sara Crawley.

Shot 145 test. Used gradients from Photoshop into After Effects with overlay, and some color correction on Cain and the background to account for the fire. I definitely feel it needs some kind of shadows over Cain. For highlights I'm not sure if he's close enough to the fire in this shot, but he definitely needs something. Will continue to experiment with this shot.



Character Animation by Tracy MacLauchlan. Clean up by Dana Corrigan. Colors by Megan Miller. Fire Roughs by Zelda Vinciguerra.

UPDATE (10/27/10): Fixed the motion of the gradient, so now it follows Cyrus' scythe in the end when he swings it down. The gradient also darkens and desaturates a little as it's pulled away from Cyrus' face.

This was a fun test to do. I made the fire gradient in Photoshop and did color corrections in After Effects. Cyrus has two copies on top of each other, one with a saturated fire color effect in After Effects, and the other with his original color scheme underneath. The fire color scheme Cyrus is at a low opacity, and I animated the opacity for when the scythe ignites. The saturation and brightness of the gradient also changes when the fire takes over the scythe, and I animated the gradient so that it followed the flame and grew as the fire grew. There are still more tests I need to do, and Cyrus will definitely need highlights because he is still too dark. But with that said, it's so exciting to see a shot this far along!







2 comments:

AMAZING!! These look so good Dana. I love the all the coloring, it just adds so much. And well its going to look amazing once it's complete.

Everything Jess said <3! This is looking great Dana, I'm so happy to see 108 where it is now... just wow. Everyone is doing such a great job on the cleanups and colors :)!

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