Fate Saga is a fantastical, action/drama animated series about fate and free will, and follows Cain, a knight who can see the future. With only glimpses of prophecies to guide him, Cain interferes in natural disasters and war in hopes of stopping his tragic visions from happening.

However, in a world on the brink of an apocalypse, is knowing the final outcome enough to change it?

Fate Saga is an original animated action/drama series taking place in a fantastical world based on Medieval Europe.

26 November 2010

Shot 108 Final Fire - PreComposite


Fire animation by Zelda Vinciguerra

This is the first shot with cleaned up and colored fire! This is from the Flash file. Due to technical difficulties with Shot 108 (that shot seems to be cursed with an unusually large file size and occasionally corrupting itself), none of our computers can handle combining the finished fire with the colored animation within the Flash document.

Luckily, we don't need them all to be in the same file in order to composite it.

Shortly, I will be exporting the fire separately and adding it into Shot 108's composite, where I'm going to run some layer effect and transparency tests.

Shot 47 Roughs


Animation by Dana Corrigan

Shot 47 is a run cycle, this video is just the cycle repeated a few times. It's weird getting used to the tablet again. I already miss the Cintiqs.

This is a short sequence, and what I wanted to focus on was the motion of the arms and the hair, as well as the rise and fall of Cain's body. That was the best way I could think of that would imply that he's running despite the fact that the viewer can't see his legs. This cycle is one of the few animations in the film done entirely on ones, because I didn't feel like you'd be able to see the motion well enough on twos and it's a cycle. Since the animation will play over and over again, I feel that the animation needs to feel believable or it'll really stand out.

I think the hair and some of the volumes need some work, but I like how the motion of the arms is coming out so far.

21 November 2010

Film version 19



This version has: A few new roughs during the first half of the film, cleaner roughs during the fight in the Crystalin and with other shots in various degrees of cleaned, inked, colored and composited. This newest version has all of the work that has been done on it these past 10 weeks.

09 November 2010

After Effects Color Tests


These are just the shots I have in varying stages of compositing. Some are nearly done, some are early on (and some don't even have the clean up or colors yet). But I wanted to take this opportunity to start taking more screenshots within the Crystalin Maya file and see if I can get the shots to match up color-wise in After Effects. Although they are in chronological order, there are only several shots that have been composited so far, so there are some gaps in between.

Shots shown here are 104, 105, 106, 108, 109, 111, 113, 114, 116, 117, 118, 119, 132 and 145

04 November 2010

Crystalin Textures in Progress


Textures by Susan "Uzi" Souza

We're running a texture test on the Crystalin now, to see if we can make it look less like a 3D image in Maya and more like a painted illustration. We wanted to avoid Toon Shaders because they would look too cartoony. Instead, we wanted to try removing as much of the 3D shadows as possible, and use speed painting for the textures.

The next step will be to retake the screen shots and re-enter them into the composites.

Duero Concepts


Duero town concepts by Sam Keiser

Sam made two versions of the town concepts - one focusing on the colors and the other focusing on the lines to help the modelers with the buildings' shapes. He used the color keys as a reference and I love how it came out. Has a great mood and I love the set up of the buildings!