Fate Saga is a fantastical, action/drama animated series about fate and free will, and follows Cain, a knight who can see the future. With only glimpses of prophecies to guide him, Cain interferes in natural disasters and war in hopes of stopping his tragic visions from happening.

However, in a world on the brink of an apocalypse, is knowing the final outcome enough to change it?

Fate Saga is an original animated action/drama series taking place in a fantastical world based on Medieval Europe.

25 December 2016

Merry Christmas from Fate Saga!

A very Merry Christmas from Fate Saga!  Cain, Larkspur, Guile, Rori and Seiron dressed for the cold weather and going on a (rather low) flight.  Seiron wouldn't be able to carry their combined weight for too long, so he's not staying too high above the tree tops.  I couldn't fit everyone on his back and so I figured Rori or Guile would be most likely to be hanging off in a different way (neither Cain nor Larkspur would be crazy enough to volunteer for it).

I hope you like it!  Happy Holidays!

25 December 2015

Merry Christmas, from Fate Saga!

Cyrus wishes you a very fiery Christmas!

25 December 2014

Merry Christmas!

Merry Christmas, from Fate Saga! 

28 September 2014

Fate Saga in Watercolors

Hi everyone!  In this post I'm going to be talking about a new skill I've been developing - watercolors.  I've always been more of a digital artist rather than a traditional one (though, of course, the principles of design are the same in both areas and all media is just that - tools for the artist to wield.  But I must admit that digital is a much more forgiving media, thanks to that delightful Command+Z...or Alt+Z I believe for you Windows user) but I've always wanted to get more involved with painting and watercolors, especially.  I've always been too busy to really try and pick it up, but necessity is the mother of invention and I recently received a freelance project that the client wanted done in watercolors.  The style could be digitally-created faux watercolors, but I figured now was the time to try the real thing.

Of course, any time I'm trying something new or demonstrating something for class and need something to test on, I always bring in Fate Saga.  It's my baby, after all, and it allows me to create new work for my story while fulfilling my need to practice.  So above I have a watercolor painting of Cain Strata, and below are a sweet image of Seiron and Rori.  These were drawn on 12x6in watercolor paper, and resized to 11x6in as a printed large postcard size for conventions.

What I really like about watercolors is how vibrant they are.  One thing I've been wanting to try with Fate Saga is try making the characters and overall color scheme more bright and saturated.  The story is meant for 6-12 year olds - probably leaning more towards the higher age of the spectrum, but I've been wanting to adjust my style towards making them just a little more cartoony (just to give them more expression and dynamism!) and bright (I think my older work tends to get a little muddy).  I really like how the watercolors bring out more, well, color to the pieces and will continue to practice with it.

I hope you like them!

By the way - if any of you watercolor savvy people have any advice on what I can do to improve my painting, please let me know!  I'm still very new to the medium!

22 July 2014

Upcoming 2014 Conventions and Updates

Hey guys!  During the summer, Fate Saga will be attending three more conventions (as of right now) during Summer 2014:

Anime Festival Orlando
This weekend, July 25-27, 2014
Orlando, FL

Tampa Comic Con
August 1-3, 2014
Tampa, FL

Fanboy Expo
September 12-14, 2014
Tampa, FL

I'm thinking of changing Guile's eyes to brown.  It's a minor adjustment, but having two blonde, blue eyed characters might mistakenly make them appear related.  I'm sure you can tell who the two Extroverts are. 

I will also be going to DragonCon 2014, but I won't have a table there.  This will be my first time attending such a huge convention - my understanding is that it spans over 4 hotels! - and it's during the school year.  In order to have an art table at a large convention like that, you have to be able to be there from the morning of its first day, and break down at the end of the last day.  DragonCon is too far away and during school, but nonetheless I look forward to checking it out!

Fate Saga will also attending MegaCon 2015!  That's a convention whose art tables get filled up quickly, so I reserved one as soon as they were open.  When the event comes closer, I'll put up a seating chart to point out where I'll be.

Other than the conventions, updates for Fate Saga have been slow.  Work has to be my main priority, while Fate Saga is my prized pet project that I work on whenever I have free time.  I've been mostly working on tightening the plot for future seasons and, consequently, coming back to the first season to update the episodes.  There's not much updates that I can post here on the blog for the sake of spoilers, but rest assured that the story is still alive and continuing to develop.

21 May 2014

Fate Saga will be at Omni Expo 2014 This Weekend!

Hello everyone!  I hope any students and teachers are starting (or getting ready to start) a productive and relaxing summer.  I've taken this short time to preparing for this summer's conventions, and now my first con of the summer is approaching - Omni Expo at Orlando, FL.

I will have an art table there located at table 17.  And amongst my usual wares I will be selling Fate Saga merchandise and commissions.  I hope to see you there!

Above are some Fate Saga warm up sketches.

12 May 2014

Happy Mother's Day!

Happy (belated) Mother's Day!  I know I'm a day late but late is better than never, right?  I like to try and get in a holiday Fate Saga drawing when I can, and who else would be a better candidate for a Mother's Day image than the only major character who is a mother?  Rori may not be Guile's mum by blood, but she's the closest to one that he's got.

It was an interesting challenge to draw Rori looking genuinely happy/laughing while still keeping her on model/in character.  The woman hardly ever smiles, and when she does it's usually cynical.  Guile's supposed to be about 3 or so in this picture.  I'm not sure if he's too small since Rori's a small lady (about 5'1-ish) to begin with. 

I hope you like it!

07 May 2014

Fate Saga Updates and Tofugu Animated Short Film

Hello everyone!  As readers of this blog may know this past year has been pretty heavy work-wise.  On a good note, I've had several major animated freelance projects, and I'm finishing up my first year at the University of South Florida and third year at the University of Tampa.  While it hasn't given me much time to work on my own projects, it has really helped give me more experience and networking contacts both of which will only be a help to Fate Saga in the future. As my pet project, Fate Saga is always on my mind, and with the summer should open up time for more frequent updates. 

With summer comes convention season, and I will be attending some new local cons.  The ones currently on the list are:
Omni Expo
Fanboy Expo
Tampa Bay Comic Con

I will add any additional conventions to the list as I sign up for them.  Unfortunately, I will not be able to attend Florida Supercon this year, but I am excited to see what these new conventions will be like.  I hope to see you there!

Finally, I wanted to take the opportunity to promote a fun and sassy short film, Tofugu, created by a brilliant young lady, Rina Walker, for my Beginning Animation class.  She made every part of this project, from concepts to voice overs and animation, in the span of about 6 weeks (which, for those who may be familiar with the animation production process, is an insane amount of work in such a short amount of time).  As a teacher, it's a joy to see the creativity and work that comes from my students. Please feel free to check it out!

20 April 2014

Happy Easter!

Happy Easter from the Villains of Fate Saga!  With finals coming up (and just this whole semester in general) I haven't had much time but I wanted to do something cute, simple, cartoony and fun for Easter!  Credit to my pal Tara Olding for the bunny ears idea, and credit to the amazing Jess and Tracy (co-creators of Taffetas) because it was their adorably awesome Laryngitis comic that inspired me to try simplifying the cast into basic shapes and see how much fun they can be to work with.  I'm nowhere as good at it as they are, but on occasions like this it's fun to give it a try!

Vektor can bring feng shui to any room.

19 March 2014

Cyrus Plushie Illustration Birthday Gift by Jay Miller!

March 6th was my 30th birthday, and this adorable little Cyrus plushie drawing was an unexpected and wonderful gift from the awesomely talented Jay Miller!  Check out this image and his other fantastic words on his DeviantART account!

Thanks so much, Jay!!

13 March 2014

Lukas Simple Puppet Walk

Last semester, for my Animation class I had put together a Lukas puppet as a demonstration on how a 2D puppet is constructed, and how to draw one out from a base sketch.  This semester, I'm going to provide the Lukas puppet along with other puppets I've made for the students to experiment with.  However, before I handed it over, I wanted to do a short test on my own to ensure the puppet's functionality.  Especially since Lukas is one of the more complicated characters (having a flexible neck, tail, lab coat, frills, etc.  It's more complex than some of the more base rigs they'll have a chance to experiment with).

His neck is done with frame-by-frame animation, but everything else is puppeted.  He has an alternate frill (where it's spread out in his 'fear' or 'aggressive' state) and alternate eyes (wide eyes, shut, narrow).  Coming up, I may do a dialogue test which will stretch the bounds of the puppet and use alternate parts, but for now I wanted to test its base functionality.

And, of course, since there was a need to create and animate a puppet, I just had to do one for Fate Saga.  It's great to see Lukas move for the first time!

25 January 2014

Fate Saga Updates and Lukas Puppet Design

Hello everyone!

I wanted to give a brief update to Fate Saga, as well as upload images from a puppet I worked on last semester for the University of South Florida.

Seiron and Rori

What's Been Happening?
First off, though the updates here have been slow, Fate Saga is still active.  Like last semester, I am teaching two classes at the University of Tampa, and one class for the University of South Florida.  They're both great universities and I am excited to continue working with them.  After this semester, I will have been teaching at the University of Tampa for three years, and the University of South Florida for one year.  Between classes and some major freelance projects I've been on (including a motion comic for Desura.com's ModDB, IndieDB and SlideDB awards!), I haven't had time to put together updates for Fate Saga.

Unfortunately, with the amount of Freelance and school work I still have on my plate, I can't commit to regular updates for Fate Saga at this time.  That being said, please be assured that the project is very much alive and continues to move along.  I will continue to update the blog as often as I can, so please continue to check back!

Lukas Puppet Design
Last semester, at USF I taught Computer Animation (which is what I am also teaching this semester).  Their final is to create, rig and animate a 2D puppet.  For my class demonstration, I used Fate Saga's creepy little lizard, Lukas.  Fate Saga ultimately would be more likely to use general frame-by-frame animation rather than puppets, but since I had to create a puppet for the class I figure why not use a FS character?  It wouldn't hurt to see if perhaps puppets could be used to simplify some of the smaller scenes, should it come up?

Above is a breakdown of what I go through when designing a puppet.  

First, I start off with a base sketch of the character, then break it down into segments.  The third image (on the bottom left) is the same as the second, except that Lukas' frills are open.  If the character has wings, frills, or anything that would require a separate part for a separate pose, the third image is where I'd add the design of those pieces (since I'll need the rest of the puppet sketched and segmented out both for a sense of scale, but also for a sense of design.  I have to make sure that the pieces intersect properly.

Coming up some time in the future, I'm going to do a puppet animation test with him to one of the fantastic Scott Lambright Smith's auditions.  I'm leaning towards referencing an old animation rough test I did last year, of Lukas interacting with an injured (and irritated) Bianca.