Fate Saga is a fantastical, action/drama animated series about fate and free will, and follows Cain, a knight who can see the future. With only glimpses of prophecies to guide him, Cain interferes in natural disasters and war in hopes of stopping his tragic visions from happening.

However, in a world on the brink of an apocalypse, is knowing the final outcome enough to change it?

Fate Saga is an original animated action/drama series taking place in a fantastical world based on Medieval Europe.

28 September 2010

Shot 104 Clean Up

I have some recruits who are interested in coloring and some of the shots are just starting clean up, so I decided to go back and clean up/add in-betweens to Shot 104 since it was partially complete already. I really liked the shot originally and I'd like to put it on my demo reel, so I figured I'd do the clean up and in-betweens myself.

22 September 2010

Cain Poster Illustration

This is an illustration of Cain done as part of a poster calling for 2D Animators. Jess helped with the text (including text that's in the actual poster) and the background. This will later be turned into one of possible two posters advertising the film itself.

20 September 2010

Pilot Trailer (Updated 9/21/10)

So, in keeping aware of the March deadline for my Thesis, I decided to make a cushion by creating a trailer for the pilot as my actual Thesis project so I could have more time to work on the film when I graduate (instead of having to rush everything and risk not graduating in time). The film will still be continued after my graduation, but using a trailer to fulfill the requirements of my Thesis will let me spend the time I need on the film without having to rush it as much as I may have had to otherwise.

Consequently, the animations for the shots used in this trailer will be finished, colored and rendered first. Strategically, many of the shots in the trailer are already ones completed for the film, and this will give me directions for which animations to work on next. It'll be interesting to work on shots outside of the Crystalin since all of my efforts had been concentrated in there all summer.

Music is a piece of the film's soundtrack, by Ryan McCullough.

18 September 2010

Test Comp (updated 9/21/10)

Update (9/21/10) : Shots 086-088 have new rough animation

Original post: Although I have another post for the updated comps, I figured it'd be good to put up a new post. It's fun to compare new and old versions. Anyway, here are the changes between this version and the previous composite:

All fire shots in the Crystalin have fire.
Shot 91, 92, 94, 95, 149, 153 and 155 have new rough animation
Shot 101 has darker roughs for Cyrus, so he'll be easier to see.
Shot 130-132 and 141-144 have some adjustments in timing to make the shots move quicker.
Added Ryan's beautiful music-in-progress

14 September 2010

Music Score Test

This is a music test done by Ryan McCullough. Personally I think it's brilliant so far. I love how the mood is so well synchronized with the action going on screen, it adds so much tension! Even without the dialogue and the animation not yet fully rendered, the music brings so much mood and intensity.

The footage on here is a little older because this is the most current version I had at the time he was working on it. I am currently in the process of placing the sound from this video into the comp, but I need to make some adjustments to the animation to sync it better to the sound. Some of the newer animation sequences are a little longer than the storyboards he had to work with and honestly it might work better to shorten some of the animation (there's a sequence I think might be a little too long anyway). So I want to do that and also have my professors look at the animation before having Ryan make any timing changes with the music.

It makes me so excited to see everything starting to come together!

04 September 2010

Shots 130-132 In Progress (updated 9/6/10)

Updates (9/6/10): Filled in the rest of the frames for shot 131. Reorganized some of the frames to tweak the easing.

Update (9/5/10): Added shot 132, and added more frames to shot 131. Shot 131 still needs more frames in the end (about 3, I think, for the easing) and then the roughs for this sequence will be finished!

Original Post: Right now, only shots 130 and 131 have anything to show. But shot 132 will also be in this file. There really isn't that much to these shots. What's been taking this shot awhile is not that it's complicated, but because there's not that much movement and even in roughs I have to be careful to make sure the subtleness in between each keyframe is enough to see the movement without it being too jumpy/jarring. I also have to be careful about it being too swimmy, which shot 131 might be. I may go back and make some adjustments, such as making Cyrus' facial expression more snappy (instead of gradually changing expression like the rest of his motion) before I continue onto shot 132.