04 November 2010

Crystalin Textures in Progress

Textures by Susan "Uzi" Souza

We're running a texture test on the Crystalin now, to see if we can make it look less like a 3D image in Maya and more like a painted illustration. We wanted to avoid Toon Shaders because they would look too cartoony. Instead, we wanted to try removing as much of the 3D shadows as possible, and use speed painting for the textures.

The next step will be to retake the screen shots and re-enter them into the composites.


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