Fate Saga is a fantastical, action/drama animated series about fate and free will, and follows Cain, a knight who can see the future. With only glimpses of prophecies to guide him, Cain interferes in natural disasters and war in hopes of stopping his tragic visions from happening.

However, in a world on the brink of an apocalypse, is knowing the final outcome enough to change it?

Fate Saga is an original animated action/drama series taking place in a fantastical world based on Medieval Europe.

25 January 2011

Fate Saga Trailer Version 16 (Updated 2/1/11)

Updated 2/1/11: Added new animation by Reed Gauthier and clean up by Amelia Colvig.

Updated 1/31/11: The text motion graphics by the amazing Aaron Cornette! Logo text/animation by Ryan Gatts. It's so exciting to see some almost all of the animation started! And some are in the inking/coloring process! Cain in shot 15 is animated by Kelsey Norden.

Added shots that have composites with updated color effects and logo done by the amazing Ryan Gatts. Shot 108 and 118 have updated fire animation thanks to the lovely Zelda. Inks and colors for several other shots done by Zachary Zion, Chrystal Giambastiani, Reed Gauthier, Rose Moore and Katie Jones. Every bystander you see has been rough animated by Amanda Christensen, as well as everyone (including Cyrus) in shot 46. Cyrus in shot 45 is animated by Stefanie Kocian

And I am happy to say that every shot that has not yet been started in this trailer has been assigned. I think we may actually be able to get everything animated by February 10, when I need to send it to our sound designer! Also, almost every rough animation in the trailer has been passed off for clean up, and every cleaned shot has been passed for color! So there should be some great updates soon to come!

Shot 007 Composite Color Test

Animation by Tracy MacLauchlan. Clean up by Dana Corrigan. Colors by Zachary Zion. Composite by Dana Corrigan

This was a composite test for Cain's eye. We wanted his eyes to glow bright red when his psychic powers are active, and show them dim down to brown/auburn. This was done using several layers. One for everything but Cain's irises/pupils, one for Cain's iris/pupil normal (brown), one with the black outline of his eye changed to a bright red, and then two copies of the iris with a bright glow and blur effect.

24 January 2011

Fate Saga Logo Animation

Logo animation by Ryan Gatts

Ryan was nice enough to make this gorgeous logo animation for Fate Saga. I really love what he did with the smoke and particles, and I like the brown color of the logo. I had been playing around different font styles for a Fate Saga logo myself throughout the weekend and I had been going with an old English manuscript-type fonts (like Blackletter) and though they looked nice, I was going to try a font that was more bold, like something that was engraved into a sword just to see what it would look like. Ryan beat me to the punch with that, and I like the font he used.

The serif I think still makes it look old while still being large, imposing and easy to read. I'm going to show it to some graphic designers who have more experience with fonts than I do for critique, but so far I like it and I love the animation!

11 January 2011

Fate Saga Pilot Trailer Version 10 (Updated 1/19/11)

Update 1/12/11: Adjusted the beginning, reversing when Cain's eye opens in close up and in mid-shot. Now you see him wake up first, then his eye open in close up. It looks more dramatic and better synced with the music.

With many of the animations farther along and some nearly complete, as well as my beginning efforts to find some motion media help, I felt it was time to tackle the trailer again and update it.

I tried as much as I could to primarily focus on animation that is at least already started, to see what extra shots absolutely had to be finished by March. Turns out I was able to use a good amount of shots, and omit several ones that hadn't had a chance to be started yet. I know the timing is off on certain parts and the text is absolutely dreadful. I am just hoping to use this as an example of what I had in mind.

09 January 2011

Fate Saga Version 22

This is the most current version of Fate Saga's television pilot. There is now new rough animation throughout the first half of the film, before the fighting begins. There is also shots towards the end that are being composited - some closer to completion than others. Larkspur also has a new voice.

07 January 2011

Shot 067 Roughs

Rough animation by Ryan Gatts

Like Amanda, Ryan's also pretty good with economical use of frames. Cain here is wearing a cape although in the film, he's lost the cape by this time - my fault, as the storyboards and animatic had been changed several times and an earlier version of the film had Cain lose his cape -after- the fight began. It was moved to before the fight because it made more sense to both of their characters and it also discarded what would be a pain in the butt to animate sooner. Since I'll be inking it, the cape doesn't have to be fixed since I'll be fixing the issues with the model anyway.

And I do really like the way the camera zooms in on Cain's eye at the end. In the shot prior, when Cyrus lunges into the camera the last thing you see is his eye in an extreme close up. I'll need to combine the shots to make sure the transitions look as nice as I think it will, which I'll be getting to next.

Shot 061 Clean Up - Updated 1/9/11

Animation by Amanda Christensen. Clean up by Dana Corrigan

Updated: Finished inking the in-betweens. I really like how this shot came out. Amanda did a fabulous job with the acting.

I'm almost done cleaning up Amanda's shot. It was surprisingly not too difficult. Amanda did a really nice job of integrating holds that don't look obvious - being economic with the frames while still showing a lot of acting.

Shot 007-009 Roughs in Progress

Animation by Tracy MacLauchlan

Cain's wake up sequence. I love how she animated his eyes. Even in shot 008 when he's tilting his head back and opening his eyes (and how they're googly eyes). She has such beautiful subtlety in her animation. Once I'm finished cleaning Amanda's shot, I'll probably move to this one next.